Suzanne Collins and Francis Lawrence Talk to Time Magazine Part 2


Check out Part 2 of Time's 5 part interview with Catching Fire author Suzanne Collins and the movie's director Francis Lawrence. Read Part 1 HERE.
TIME: Francis, what sold you on Catching Fire? What made you want to make this movie?
Francis Lawrence: The stories in general I loved. The theme and the idea of the consequence of war and what that does to people and how people are affected by war and by violence. I just thought that there’s not many of these YA stories that really come from a real idea and a strong, topical, relatable idea. Then I had the opportunity with Catching Fire to sort of open the world up. Part of what I love to do is creation, and there was a bunch of world creation done in the first one, but there was more opportunity — we were going to see more of the Capitol, more of 12, lots of other districts. There was a brand-new arena that had nothing to do with the first arena. So there was a lot visually for me to sink my teeth into.
Did you feel as though you wanted to keep to the same kind of visual style and visual vocabulary that [Hunger Games director] Gary [Ross] had established?
FL: I think it would have been a little bit of a mistake to entirely throw out an approach to a movie when it’s a franchise. I would never do that to a franchise. But in saying that, I thought there were some opportunities to open up the scope in terms of the costumes and the visual effects and just geography in general. I liked Gary’s naturalistic approach. I have my own version of it, my own style. I don’t shoot the way he does, I choose different kinds of lenses, and part of that is to feel more intimate with characters while still maintaining a sense of place. So I have a different approach, but I kept the same production designer on, because he designed the Capitol, and those aesthetics should carry through. And even the other districts, there should still be aesthetic unity all the way through that I wanted to make sure we maintained.
Read more after the jump.